Large Town: Iyuzeld Jïpimu-slazt Eplárd

Iyuzeld Jïpimu-slazt Eplárd

Iyuzeld Jïpimu-slazt Eplárd
Example Gnollish architecture.
StateKoiapian City-state
ProvenceVejkzmekáf Principality
RegionNrot E̜qüe Holt
Founded1300
Community LeaderLord Caralia vyim Roxlendcu
Area6 km2 (2 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation2080 m (6824 ft)
Average Yearly Precipitation244 cm/y (96 in/y)
Population1666
Population Density277 people per km2 (833 people per mi2)
Town AuraConjuration
Naming
Native nameIyuzeld Jïpimu-slazt Eplárd
Pronunciation/tark/ /slazt eˈplə˞rd/
Direct Translation[gray] [upper class]
Translation[Not Yet Translated]

Iyuzeld Jïpimu-slazt Eplárd (/tark/ /slazt eˈplə˞rd/ [gray] [upper class]) is a temperate Large Town located in the Vejkzmekáf Principality of the Koiapian City-state.

The name Iyuzeld Jïpimu-slazt Eplárd is derived from the Gnollish language, as Iyuzeld Jïpimu-slazt Eplárd was founded by Bovria vyim Mɑnktunk, who was culturaly Gnollish.

Climate

Iyuzeld Jïpimu-slazt Eplárd has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a cold 10°C (50°F) and its average temperature during the winter being a cold 4°C (39°F). Iyuzeld Jïpimu-slazt Eplárd receives an average of 244 cm/y (96 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Jïpimu-slazt Eplárd covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2080 m (6824 ft) above sea level.

Overview

Iyuzeld Jïpimu-slazt Eplárd was founded durring the early 14th century in spring of the year 1300, by Bovria vyim Mɑnktunk. The establishment of Iyuzeld Jïpimu-slazt Eplárd was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Bovria vyim Mɑnktunk struck deals with nearby nations and communities to establish Iyuzeld Jïpimu-slazt Eplárd as a prison colony.

Iyuzeld Jïpimu-slazt Eplárd was built using the conventions of Gnollish durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Jïpimu-slazt Eplárd is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Iyuzeld Jïpimu-slazt Eplárd is buildings are speckled and packed arround restrictive paverstone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Astonishigly, the cost-cutting-focused defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Iyuzeld Jïpimu-slazt Eplárd has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Iyuzeld Jïpimu-slazt Eplárd ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Iyuzeld Jïpimu-slazt Eplárd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iyuzeld Jïpimu-slazt Eplárd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iyuzeld Jïpimu-slazt Eplárd's parks.

Iyuzeld Jïpimu-slazt Eplárd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Jïpimu-slazt Eplárd.

Iyuzeld Jïpimu-slazt Eplárd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Jïpimu-slazt Eplárd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Jïpimu-slazt Eplárd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Jïpimu-slazt Eplárd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Jïpimu-slazt Eplárd's public wards, blessings, and other arcane systems.

Iyuzeld Jïpimu-slazt Eplárd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Iyuzeld Jïpimu-slazt Eplárd's grid is powered by a boiler and turbine based power plant.

Iyuzeld Jïpimu-slazt Eplárd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iyuzeld Jïpimu-slazt Eplárd's natural decorations nor waterways.

Iyuzeld Jïpimu-slazt Eplárd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Iyuzeld Jïpimu-slazt Eplárd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld Jïpimu-slazt Eplárd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Iyuzeld Jïpimu-slazt Eplárd's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Iyuzeld Jïpimu-slazt Eplárd most nights are accompanied by colorful ribbons of light in the sky.

The Ice Elemental, Large near Iyuzeld Jïpimu-slazt Eplárd are known to be quite timid.

Iyuzeld Jïpimu-slazt Eplárd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Chronomancy energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 4
    • Farmland: 6713 m2
    • Cattle and Similar Creatures: 416
    • Poultry: 4998
    • Swine: 333
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 166

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 9
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 7
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

535 of Iyuzeld Jïpimu-slazt Eplárd's population work within a Foundational Occupation.

1015 of Iyuzeld Jïpimu-slazt Eplárd's population do not work in a formal occupation, but do contribute to the local economy. 116 (7%) are noncontributers.

Points of Interest

Iyuzeld Jïpimu-slazt Eplárd is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Iyuzeld Jïpimu-slazt Eplárd might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Iyuzeld Jïpimu-slazt Eplárd is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Iyuzeld Jïpimu-slazt Eplárd. One of Iyuzeld Jïpimu-slazt Eplárd's local festivals commemorates this miracle.

History